feat: show final character stats
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This commit is contained in:
2026-09-09 20:42:39 +07:00 Unverified
parent 3314b2a9c6
commit 4159630b0e
3 changed files with 104 additions and 1 deletions
+5 -1
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@@ -15,6 +15,7 @@ import { Tabs, TabsContent, TabsList, TabsTrigger } from "@/components/ui/tabs";
import { Textarea } from "@/components/ui/textarea";
import { calculateSubstats, generateTeam, SUBSTAT_SCALARS } from "@/lib/translator/generate";
import { formatBaseStat } from "@/lib/translator/stat-format";
import { calculateFinalStats, formatFinalStat } from "@/lib/translator/final-stats";
import { rollKeys, translationSchema, type Build, type Catalog, type CatalogItem, type MainStatKey, type RollKey, type Team, type Translation } from "@/lib/translator/types";
const emptyRolls = Object.fromEntries(rollKeys.map((key) => [key, 0])) as Record<RollKey, number>;
@@ -77,8 +78,11 @@ function BuildEditor({ build, catalog, onChange, onRemove, canRemove }: { build:
onChange({ ...build, characterId: item.id, characterKey: item.key, characterName: item.name, characterImageUrl: item.imageUrl, weaponId: weapon.id, weaponKey: weapon.key, weaponName: weapon.name });
};
const calculated = calculateSubstats(build);
const finalStats = selectedCharacter?.baseStats.length && selectedWeapon?.baseStats.length
? calculateFinalStats(build, selectedCharacter.baseStats, selectedWeapon.baseStats)
: [];
const totalRolls = Object.values(build.rolls).reduce((sum, value) => sum + value, 0);
return <Card><CardHeader className="flex-row items-start justify-between"><div><CardTitle>{build.characterName}</CardTitle><CardDescription>{build.characterKey} · {totalRolls} total rolls</CardDescription></div><Button variant="ghost" size="icon" disabled={!canRemove} onClick={onRemove} aria-label="Remove character"><Trash2Icon /></Button></CardHeader><CardContent><FieldGroup>
return <Card><CardHeader className="flex-row items-start justify-between gap-4"><div><CardTitle>{build.characterName}</CardTitle><CardDescription>{build.characterKey} · {totalRolls} total rolls</CardDescription></div><div className="flex items-start gap-2"><div className="flex max-w-xl flex-wrap justify-end gap-2" aria-label="Final level 90 stats">{finalStats.length ? finalStats.map((stat) => <Badge key={stat.key} variant="secondary">{formatFinalStat(stat)}</Badge>) : <span className="text-sm text-muted-foreground">Final stats unavailable</span>}</div><Button variant="ghost" size="icon" disabled={!canRemove} onClick={onRemove} aria-label="Remove character"><Trash2Icon /></Button></div></CardHeader><CardContent><FieldGroup>
<Field><FieldLabel>Character</FieldLabel><CatalogCombobox items={catalog.characters} value={build.characterId} onChange={chooseCharacter} placeholder="Choose character" /><BaseStats stats={selectedCharacter?.baseStats ?? []} /></Field>
<div className="grid gap-6 sm:grid-cols-2 lg:grid-cols-4"><Field><FieldLabel>Level</FieldLabel><NumberSelect value={build.level} values={levels.filter((v) => v <= build.maxLevel)} onChange={(v) => update("level", v)} /></Field><Field><FieldLabel>Ascension cap</FieldLabel><NumberSelect value={build.maxLevel} values={levels} onChange={(v) => onChange({ ...build, maxLevel: v, level: Math.min(build.level, v) })} /></Field><Field><FieldLabel>Constellation</FieldLabel><NumberSelect value={build.constellation} values={[0,1,2,3,4,5,6]} onChange={(v) => update("constellation", v)} /></Field><Field><FieldLabel>Talents NA / Skill / Burst</FieldLabel><div className="grid grid-cols-3 gap-2">{build.talents.map((value, index) => <Input key={index} type="number" min={1} max={15} value={value} onChange={(event) => { const next = [...build.talents] as Build["talents"]; next[index] = Number(event.target.value); update("talents", next); }} aria-label={["Normal attack", "Skill", "Burst"][index]} />)}</div></Field></div>
<Separator />
+27
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@@ -0,0 +1,27 @@
import { describe, expect, it } from "vitest";
import { calculateFinalStats, formatFinalStat } from "./final-stats";
import type { Build, CatalogBaseStat } from "./types";
const build: Build = {
id: "test", characterId: "10000032", characterKey: "bennett", characterName: "Bennett", characterImageUrl: "", level: 90, maxLevel: 90, constellation: 0, talents: [9, 9, 9], weaponId: "11401", weaponKey: "favoniussword", weaponName: "Favonius Sword", weaponLevel: 90, weaponMaxLevel: 90, refinement: 1, artifactMode: "4pc", artifactOneId: "15007", artifactOneKey: "noblesseoblige", artifactOneName: "Noblesse Oblige", artifactTwoId: "", artifactTwoKey: "", artifactTwoName: "", sands: "er", goblet: "pyro%", circlet: "cr", rolls: { hp: 2, atk: 1, def: 0, em: 2, er: 3, "hp%": 0, "atk%": 4, "def%": 1, cr: 5, cd: 6 },
};
const character: CatalogBaseStat[] = [{ key: "hp", value: 12397 }, { key: "atk", value: 191 }, { key: "def", value: 771 }, { key: "ER", value: "26.7" }];
const weapon: CatalogBaseStat[] = [{ key: "atk", value: 454 }, { key: "Energy Recharge%", value: 61.3 }];
describe("final character stats", () => {
it("combines raw level 90 character, weapon, and artifact stats", () => {
const stats = calculateFinalStats(build, character, weapon);
expect(stats.find((stat) => stat.key === "HP")?.value).toBeCloseTo(17684.88);
expect(stats.find((stat) => stat.key === "ATK")?.value).toBeCloseTo(1100.508);
expect(stats.find((stat) => stat.key === "DEF")?.value).toBeCloseTo(818.802);
expect(stats.find((stat) => stat.key === "ER")?.value).toBeCloseTo(2.5633);
expect(stats.find((stat) => stat.key === "CR")?.value).toBeCloseTo(0.5265);
expect(stats.find((stat) => stat.key === "CD")?.value).toBeCloseTo(0.8972);
expect(stats.find((stat) => stat.key === "pyro")?.value).toBeCloseTo(0.466);
});
it("formats final flat and percentage values", () => {
expect(formatFinalStat({ key: "HP", value: 17684.88 })).toBe("HP 17,685");
expect(formatFinalStat({ key: "ER", value: 2.6503, percent: true })).toBe("ER 265.03%");
});
});
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@@ -0,0 +1,72 @@
import { calculateSubstats, MAIN_STATS } from "./generate";
import type { Build, CatalogBaseStat } from "./types";
export interface FinalStat {
key: string;
value: number;
percent?: boolean;
}
type Bonuses = Record<string, number>;
function addCatalogStats(stats: CatalogBaseStat[], bonuses: Bonuses) {
for (const stat of stats) {
const value = Number(stat.value);
if (!Number.isFinite(value)) continue;
const key = stat.key.toLowerCase().replaceAll(" ", "");
if (key === "em") bonuses.em += value;
else if (key === "er" || key === "energyrecharge%") bonuses.er += value / 100;
else if (key === "cr" || key === "critrate%") bonuses.cr += value / 100;
else if (key === "cd" || key === "critdmg%") bonuses.cd += value / 100;
else if (key === "hp%") bonuses["hp%"] += value / 100;
else if (key === "atk%") bonuses["atk%"] += value / 100;
else if (key === "def%") bonuses["def%"] += value / 100;
else if (key.endsWith("%")) {
const bonusKey = key.slice(0, -1);
bonuses[bonusKey] = (bonuses[bonusKey] ?? 0) + value / 100;
}
}
}
function baseValue(stats: CatalogBaseStat[], key: string): number {
return Number(stats.find((stat) => stat.key.toLowerCase() === key)?.value ?? 0);
}
export function calculateFinalStats(build: Build, characterStats: CatalogBaseStat[], weaponStats: CatalogBaseStat[]): FinalStat[] {
const bonuses: Bonuses = { em: 0, er: 1, cr: 0.05, cd: 0.5, "hp%": 0, "atk%": 0, "def%": 0 };
addCatalogStats(characterStats.filter((stat) => !["hp", "atk", "def"].includes(stat.key.toLowerCase())), bonuses);
addCatalogStats(weaponStats.filter((stat) => stat.key.toLowerCase() !== "atk"), bonuses);
const artifactStats: Bonuses = { hp: 4780, atk: 311, def: 0, em: 0, er: 0, cr: 0, cd: 0, "hp%": 0, "atk%": 0, "def%": 0 };
for (const key of [build.sands, build.goblet, build.circlet]) {
const bonusKey = key.endsWith("%") && !["hp%", "atk%", "def%"].includes(key) ? key.slice(0, -1) : key;
artifactStats[bonusKey] = (artifactStats[bonusKey] ?? 0) + MAIN_STATS[key];
}
const substats = calculateSubstats(build);
for (const [key, value] of Object.entries(substats)) artifactStats[key] = (artifactStats[key] ?? 0) + value;
for (const [key, value] of Object.entries(artifactStats)) bonuses[key] = (bonuses[key] ?? 0) + value;
const characterAtk = baseValue(characterStats, "atk");
const weaponAtk = baseValue(weaponStats, "atk");
const core: FinalStat[] = [
{ key: "HP", value: baseValue(characterStats, "hp") * (1 + bonuses["hp%"]) + bonuses.hp },
{ key: "ATK", value: (characterAtk + weaponAtk) * (1 + bonuses["atk%"]) + bonuses.atk },
{ key: "DEF", value: baseValue(characterStats, "def") * (1 + bonuses["def%"]) + bonuses.def },
{ key: "EM", value: bonuses.em },
{ key: "ER", value: bonuses.er, percent: true },
{ key: "CR", value: bonuses.cr, percent: true },
{ key: "CD", value: bonuses.cd, percent: true },
];
const known = new Set(["hp", "atk", "def", "em", "er", "cr", "cd", "hp%", "atk%", "def%"]);
const extras = Object.entries(bonuses)
.filter(([key, value]) => !known.has(key) && value !== 0)
.map(([key, value]) => ({ key, value, percent: true }));
return [...core, ...extras];
}
export function formatFinalStat(stat: FinalStat): string {
const value = stat.percent
? `${(stat.value * 100).toLocaleString("en-US", { maximumFractionDigits: 2 })}%`
: Math.round(stat.value).toLocaleString("en-US");
return `${stat.key.toUpperCase()} ${value}`;
}