{guide.overview}
{note}
) : null}{group.note}
: null} {!exporting &&{index + 1}. {row.weapon.name} R{row.refinement}
{row.note ? ({row.note}
) : null}{Number(row.overallPercent) === 0 ? (exporting ? "-%" : "-") : metric(row.overallPercent)}
ดาเมจทั้งทีม
{Number(row.personalPercent) === 0 ? (exporting ? "-%" : "-") : metric(row.personalPercent)}
ดาเมจส่วนตัว
{condition.name ||
{condition.note}
: null} {profile ? ({condition.name ||
{condition.note}
) : null} {group.rows.map((row, index) => ({artifactTierCount(row.second?.name ?? null)}{" "} {row.first.name} {row.second ? ` + 2 ${row.second.name}` : ""}
{row.note ? ({row.note}
) : null}{Number(row.percent) === 0 ? (exporting ? "-%" : "-") : metric(row.percent, exporting ? "en-US" : undefined)}
{exportLabel(exporting, exporting ? "ค่าสถานะต่ำๆที่ควรจะปั้นไว้" : "ค่าสถานะเป้าหมายขั้นต่ำ", "Recommended Minimum Stats")}
{group.note ?{group.note}
: null}{exportLabel(exporting, exporting ? "ค่าสถานะต่ำๆที่ควรจะปั้นไว้" : "ค่าสถานะเป้าหมายขั้นต่ำ", "Recommended Minimum Stats")}
{group.note ?{group.note}
: null}{exportLabel(exporting, "ลำดับการอัพพรสวรรค์", "Talent Priority")}
{talentName}
{talent.type === "E" ? exportLabel(exporting, "สกิลธาตุ", "Elemental Skill") : talent.type === "Q" ? exportLabel(exporting, "ท่าไม้ตาย", "Elemental Burst") : exportLabel(exporting, "ตีปกติ", "Normal Attack")}
{exportLabel(exporting, "โน็ต", "Notes")}
{profile.note}
{label}
{note}
) : null}{group.note}
: null}{item.name}
{!item.available ?