fix : use buzz style card
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@@ -1,6 +1,6 @@
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import { describe, expect, it } from "vitest";
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import { rarityGradient, rarityGradientClass } from "@/lib/catalog/rarity";
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import { rarityGradient, rarityGradientClass, rarityTextClass } from "@/lib/catalog/rarity";
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describe("catalog rarity backgrounds", () => {
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it("maps every weapon and artifact rarity to its Tailwind gradient", () => {
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@@ -12,10 +12,14 @@ describe("catalog rarity backgrounds", () => {
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expect(rarityGradient(3)).toBe("linear-gradient(90deg, rgba(77, 118, 145, 1) 0%, rgba(71, 135, 165, 1) 100%)");
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expect(rarityGradient(4)).toBe("linear-gradient(90deg, rgba(109, 106, 156, 1) 0%, rgba(150, 122, 179, 1) 100%)");
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expect(rarityGradient(5)).toBe("linear-gradient(90deg, rgba(166, 123, 52, 1) 0%, rgba(178, 123, 44, 1) 100%)");
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expect(rarityTextClass(3)).toBe("text-[#4D7691]");
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expect(rarityTextClass(4)).toBe("text-[#6D6A9C]");
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expect(rarityTextClass(5)).toBe("text-[#A67B34]");
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});
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it("uses the neutral equipment background when rarity is unavailable", () => {
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expect(rarityGradient(null)).toBe("#17383d");
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expect(rarityGradientClass(undefined)).toBeUndefined();
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expect(rarityTextClass(undefined)).toBeUndefined();
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});
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});
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