feat(guides): add team loadouts and element icons
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2026-08-30 05:39:54 +00:00 Unverified
parent 3f480ac143
commit 22b09a6136
16 changed files with 3605 additions and 29 deletions
+6 -6
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@@ -49,7 +49,7 @@ type ArtifactValue = { id: string; name: string; rows: Array<{ firstArtifactKey:
type ArtifactProfile = { sands: string[]; goblet: string[]; circlet: string[]; substats: string[]; targets: Array<{ stat: string; value: string }>; talents: Array<{ type: "NA" | "E" | "Q"; priority: number; level?: string }>; note: string | null } | null;
type ConstellationValue = { level: number; detail: string; cumulativePercent: string };
type CatalogConstellation = { level: number; name: string; description: string; iconUrl: string | null };
type TeamValue = { title: string; rotationSeconds: string; combo: string; members: Array<{ characterKey: string; damage: string }> };
type TeamValue = { title: string; rotationSeconds: string; combo: string; members: Array<{ characterKey: string; weaponKey: string | null; artifactKey: string | null; constellation: number; refinement: number; damage: string }> };
export interface GuideSectionEditorProps {
section: "weapon" | "artifact" | "constellations" | "team" | "extra";
@@ -78,7 +78,7 @@ function CatalogPicker({ items, value, onChange, placeholder, weaponBackground =
<ComboboxContent>
<ComboboxEmpty>ไม่พบรายการ</ComboboxEmpty>
<ComboboxList>
{items.map((item) => <ComboboxItem key={item.key} value={item}><div className={cn("relative size-8 shrink-0 overflow-hidden rounded-md", weaponBackground && item.rarity === 5 && "bg-[linear-gradient(90deg,rgba(138,90,0,1)_0%,rgba(15,8,0,1)_100%)]", weaponBackground && item.rarity === 4 && "bg-gradient-to-r from-[#a300b8] to-black")}><Image src={item.imageUrl} alt="" fill className="object-contain" /></div>{item.name}</ComboboxItem>)}
{items.map((item) => <ComboboxItem key={item.key} value={item}><div className={cn("relative size-8 shrink-0 overflow-hidden rounded-md", weaponBackground && item.rarity === 5 && "bg-[linear-gradient(90deg,rgba(138,90,0,1)_0%,rgba(15,8,0,1)_100%)]", weaponBackground && item.rarity === 4 && "bg-gradient-to-r from-[#a300b8] to-black", weaponBackground && item.rarity === 3 && "bg-[linear-gradient(90deg,rgba(0,160,181,1)_0%,rgba(0,0,0,1)_100%)]")}><Image src={item.imageUrl} alt="" fill className="object-contain" /></div>{item.name}</ComboboxItem>)}
</ComboboxList>
</ComboboxContent>
</Combobox>
@@ -133,7 +133,7 @@ function WeaponEditor({ guide, weapons, characters, initial }: EditorBase) {
<Card>
<CardHeader><CardTitle>Weapon tier list</CardTitle><CardDescription>เรียงอาวุธจากดีที่สุดลงมา และกรอกเปอร์เซ็นต์อย่างน้อยหนึ่งช่อง ระบบจะบันทึกอัตโนมัติ</CardDescription></CardHeader>
<CardContent className="flex flex-col gap-4">
{rows.map((row, rowIndex) => { const selectedWeapon = compatibleWeapons.find((weapon) => weapon.key === row.weaponKey); return <Card key={rowIndex} size="sm"><CardHeader><CardTitle className="flex items-center gap-3">{selectedWeapon ? <div className={cn("relative size-10 shrink-0 overflow-hidden rounded-lg", selectedWeapon.rarity === 5 && "bg-[linear-gradient(90deg,rgba(138,90,0,1)_0%,rgba(15,8,0,1)_100%)]", selectedWeapon.rarity === 4 && "bg-gradient-to-r from-[#a300b8] to-black")}><Image src={selectedWeapon.imageUrl} alt="" fill className="object-contain" /></div> : null}<span>อันดับ {rowIndex + 1}</span></CardTitle><CardAction><RowActions index={rowIndex} length={rows.length} move={(from, to) => setRows(moveItem(rows, from, to))} remove={() => setRows(rows.filter((_, index) => index !== rowIndex))} /></CardAction></CardHeader><CardContent><FieldGroup><Field><FieldLabel>อาวุธ</FieldLabel><CatalogPicker items={compatibleWeapons} value={row.weaponKey} placeholder="ค้นหาชื่ออาวุธ…" weaponBackground onChange={(weaponKey) => setRows(rows.map((item, index) => index === rowIndex ? { ...item, weaponKey } : item))} /></Field><Field><FieldLabel>Refinement</FieldLabel><ToggleGroup value={[`R${row.refinement}`]} onValueChange={(selected) => { const next = selected[0]; if (next) setRows(rows.map((item, index) => index === rowIndex ? { ...item, refinement: Number(next.slice(1)) } : item)); }}>{[1, 2, 3, 4, 5].map((refinement) => <ToggleGroupItem key={refinement} value={`R${refinement}`}>R{refinement}</ToggleGroupItem>)}</ToggleGroup></Field><div className="grid gap-4 sm:grid-cols-2"><Field><FieldLabel>Overall %</FieldLabel><Input type="number" min="0" step="0.01" value={row.overallPercent} onChange={(event) => setRows(rows.map((item, index) => index === rowIndex ? { ...item, overallPercent: event.target.value } : item))} /></Field><Field><FieldLabel>Personal %</FieldLabel><Input type="number" min="0" step="0.01" value={row.personalPercent} onChange={(event) => setRows(rows.map((item, index) => index === rowIndex ? { ...item, personalPercent: event.target.value } : item))} /></Field></div></FieldGroup></CardContent></Card>; })}
{rows.map((row, rowIndex) => { const selectedWeapon = compatibleWeapons.find((weapon) => weapon.key === row.weaponKey); return <Card key={rowIndex} size="sm"><CardHeader><CardTitle className="flex items-center gap-3">{selectedWeapon ? <div className={cn("relative size-10 shrink-0 overflow-hidden rounded-lg", selectedWeapon.rarity === 5 && "bg-[linear-gradient(90deg,rgba(138,90,0,1)_0%,rgba(15,8,0,1)_100%)]", selectedWeapon.rarity === 4 && "bg-gradient-to-r from-[#a300b8] to-black", selectedWeapon.rarity === 3 && "bg-[linear-gradient(90deg,rgba(0,160,181,1)_0%,rgba(0,0,0,1)_100%)]")}><Image src={selectedWeapon.imageUrl} alt="" fill className="object-contain" /></div> : null}<span>อันดับ {rowIndex + 1}</span></CardTitle><CardAction><RowActions index={rowIndex} length={rows.length} move={(from, to) => setRows(moveItem(rows, from, to))} remove={() => setRows(rows.filter((_, index) => index !== rowIndex))} /></CardAction></CardHeader><CardContent><FieldGroup><Field><FieldLabel>อาวุธ</FieldLabel><CatalogPicker items={compatibleWeapons} value={row.weaponKey} placeholder="ค้นหาชื่ออาวุธ…" weaponBackground onChange={(weaponKey) => setRows(rows.map((item, index) => index === rowIndex ? { ...item, weaponKey } : item))} /></Field><Field><FieldLabel>Refinement</FieldLabel><ToggleGroup value={[`R${row.refinement}`]} onValueChange={(selected) => { const next = selected[0]; if (next) setRows(rows.map((item, index) => index === rowIndex ? { ...item, refinement: Number(next.slice(1)) } : item)); }}>{[1, 2, 3, 4, 5].map((refinement) => <ToggleGroupItem key={refinement} value={`R${refinement}`}>R{refinement}</ToggleGroupItem>)}</ToggleGroup></Field><div className="grid gap-4 sm:grid-cols-2"><Field><FieldLabel>Overall %</FieldLabel><Input type="number" min="0" step="0.01" value={row.overallPercent} onChange={(event) => setRows(rows.map((item, index) => index === rowIndex ? { ...item, overallPercent: event.target.value } : item))} /></Field><Field><FieldLabel>Personal %</FieldLabel><Input type="number" min="0" step="0.01" value={row.personalPercent} onChange={(event) => setRows(rows.map((item, index) => index === rowIndex ? { ...item, personalPercent: event.target.value } : item))} /></Field></div></FieldGroup></CardContent></Card>; })}
</CardContent>
<CardFooter className="flex-wrap justify-between gap-3"><Button type="button" variant="outline" onClick={() => setRows([...rows, { weaponKey: "", refinement: 1, overallPercent: "", personalPercent: "" }])}><PlusIcon data-icon="inline-start" />เพิ่มอาวุธ</Button><AutosaveStatus state={autosave} /></CardFooter>
</Card>
@@ -193,8 +193,8 @@ function ConstellationEditor({ guide, initial, catalogConstellations }: EditorBa
);
}
function TeamEditor({ guide, characters, initial }: EditorBase) {
const fallbackMembers = characters.slice(0, 4).map((character) => ({ characterKey: character.key, damage: "0" }));
function TeamEditor({ guide, characters, weapons, artifacts, initial }: EditorBase) {
const fallbackMembers = characters.slice(0, 4).map((character) => ({ characterKey: character.key, weaponKey: null, artifactKey: null, constellation: 0, refinement: 1, damage: "0" }));
const [teams, setTeams] = useState(initial.teams);
const value = { teams: teams.map((team) => ({ ...team, rotationSeconds: Number(team.rotationSeconds), members: team.members.map((member) => ({ ...member, damage: Number(member.damage) })) })) };
const autosave = useAutosave({ value, valid: teamSectionSchema.safeParse({ ...value, expectedVersion: guide.version }).success, initialVersion: guide.version, persist: (next, expectedVersion) => saveTeamSection(guide.id, { ...next, expectedVersion }) });
@@ -202,7 +202,7 @@ function TeamEditor({ guide, characters, initial }: EditorBase) {
<Card>
<CardHeader><CardTitle>Team Calc</CardTitle><CardDescription>ใส่ความเสียหายของตัวละคร 4 ตัว ระบบจะแสดงสัดส่วนและ Total DPS และบันทึกอัตโนมัติ</CardDescription></CardHeader>
<CardContent className="flex flex-col gap-5">
{teams.map((team, teamIndex) => { const total = team.members.reduce((sum, member) => sum + (Number(member.damage) || 0), 0); const dps = total / (Number(team.rotationSeconds) || 1); return <Card key={teamIndex} size="sm"><CardHeader><CardTitle>Team {teamIndex + 1}</CardTitle><CardDescription>Damage {total.toLocaleString()} • DPS {dps.toFixed(0)}</CardDescription><CardAction><RowActions index={teamIndex} length={teams.length} move={(from, to) => setTeams(moveItem(teams, from, to))} remove={() => setTeams(teams.filter((_, index) => index !== teamIndex))} /></CardAction></CardHeader><CardContent><FieldGroup><Field><FieldLabel>ชื่อ Team</FieldLabel><Input value={team.title} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, title: event.target.value } : item))} /></Field><div className="grid gap-3 lg:grid-cols-4">{team.members.map((member, memberIndex) => <Field key={memberIndex}><FieldLabel>ตัวละคร {memberIndex + 1}</FieldLabel><CatalogPicker items={characters} value={member.characterKey} placeholder="ค้นหาชื่อตัวละคร…" onChange={(characterKey) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, characterKey } : candidate) } : item))} /><Input type="number" min="0" step="0.01" value={member.damage} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, damage: event.target.value } : candidate) } : item))} /><FieldDescription>{total ? `${((Number(member.damage) || 0) / total * 100).toFixed(2)}%` : "0%"}</FieldDescription></Field>)}</div><Field><FieldLabel>Rotation (seconds)</FieldLabel><Input type="number" min="0.01" step="0.01" value={team.rotationSeconds} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, rotationSeconds: event.target.value } : item))} /></Field><Field><FieldLabel>Combo</FieldLabel><Textarea value={team.combo} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, combo: event.target.value } : item))} /></Field></FieldGroup></CardContent></Card>; })}
{teams.map((team, teamIndex) => { const total = team.members.reduce((sum, member) => sum + (Number(member.damage) || 0), 0); const dps = total / (Number(team.rotationSeconds) || 1); return <Card key={teamIndex} size="sm"><CardHeader><CardTitle>Team {teamIndex + 1}</CardTitle><CardDescription>Damage {total.toLocaleString()} • DPS {dps.toFixed(0)}</CardDescription><CardAction><RowActions index={teamIndex} length={teams.length} move={(from, to) => setTeams(moveItem(teams, from, to))} remove={() => setTeams(teams.filter((_, index) => index !== teamIndex))} /></CardAction></CardHeader><CardContent><FieldGroup><Field><FieldLabel>ชื่อ Team</FieldLabel><Input value={team.title} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, title: event.target.value } : item))} /></Field><div className="grid gap-4 md:grid-cols-2">{team.members.map((member, memberIndex) => { const character = characters.find((item) => item.key === member.characterKey); const compatibleWeapons = weapons.filter((weapon) => supportsWeaponType(character?.weaponType, weapon.weaponType)); return <Card key={memberIndex} size="sm"><CardHeader><CardTitle>ตัวละคร {memberIndex + 1}</CardTitle><CardDescription>{total ? `${((Number(member.damage) || 0) / total * 100).toFixed(2)}% ของ Team` : "0% ของ Team"}</CardDescription></CardHeader><CardContent><FieldGroup><Field><FieldLabel>ตัวละคร</FieldLabel><CatalogPicker items={characters} value={member.characterKey} placeholder="ค้นหาชื่อตัวละคร…" onChange={(characterKey) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, characterKey, weaponKey: null, artifactKey: null, constellation: 0, refinement: 1 } : candidate) } : item))} /></Field><Field><FieldLabel>Damage</FieldLabel><Input type="number" min="0" step="0.01" value={member.damage} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, damage: event.target.value } : candidate) } : item))} /></Field><Field><FieldLabel>Weapon</FieldLabel><CatalogPicker items={compatibleWeapons} value={member.weaponKey ?? ""} placeholder="ค้นหาอาวุธที่รองรับ…" weaponBackground onChange={(weaponKey) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, weaponKey: weaponKey || null } : candidate) } : item))} /></Field><Field><FieldLabel>Refinement</FieldLabel><ToggleGroup className="flex-wrap justify-start" value={[`R${member.refinement}`]} onValueChange={(selected) => { const refinement = selected[0]; if (refinement) setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, refinement: Number(refinement.slice(1)) } : candidate) } : item)); }}>{[1, 2, 3, 4, 5].map((refinement) => <ToggleGroupItem key={refinement} value={`R${refinement}`}>R{refinement}</ToggleGroupItem>)}</ToggleGroup></Field><Field><FieldLabel>Artifact set</FieldLabel><CatalogPicker items={artifacts} value={member.artifactKey ?? ""} placeholder="ค้นหาชุด Artifact…" onChange={(artifactKey) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, artifactKey: artifactKey || null } : candidate) } : item))} /></Field><Field><FieldLabel>Constellation</FieldLabel><ToggleGroup className="flex-wrap justify-start" value={[`C${member.constellation}`]} onValueChange={(selected) => { const constellation = selected[0]; if (constellation) setTeams(teams.map((item, index) => index === teamIndex ? { ...item, members: item.members.map((candidate, inner) => inner === memberIndex ? { ...candidate, constellation: Number(constellation.slice(1)) } : candidate) } : item)); }}>{[0, 1, 2, 3, 4, 5, 6].map((constellation) => <ToggleGroupItem key={constellation} value={`C${constellation}`}>C{constellation}</ToggleGroupItem>)}</ToggleGroup></Field></FieldGroup></CardContent></Card>; })}</div><Field><FieldLabel>Rotation (seconds)</FieldLabel><Input type="number" min="0.01" step="0.01" value={team.rotationSeconds} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, rotationSeconds: event.target.value } : item))} /></Field><Field><FieldLabel>Combo</FieldLabel><Textarea value={team.combo} onChange={(event) => setTeams(teams.map((item, index) => index === teamIndex ? { ...item, combo: event.target.value } : item))} /></Field></FieldGroup></CardContent></Card>; })}
</CardContent>
<CardFooter className="flex-wrap justify-between gap-3"><Button variant="outline" disabled={characters.length < 4} onClick={() => setTeams([...teams, { title: "", rotationSeconds: "20", combo: "", members: fallbackMembers }])}><PlusIcon data-icon="inline-start" />เพิ่ม Team</Button><AutosaveStatus state={autosave} /></CardFooter>
</Card>