feat : big update
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@@ -0,0 +1,38 @@
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import * as z from "zod";
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const key = z.string().min(1).max(64);
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const member = z.object({
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characterKey: key,
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weaponKey: key,
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artifactKey: key,
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constellation: z.enum(["0", "1", "2", "3", "4", "5", "6", "0-6"]).default("0"),
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refinement: z.enum(["1", "2", "3", "4", "5", "1-5"]).default("1"),
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});
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const team = z.object({ members: z.array(member).length(4) }).refine(
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({ members }) => new Set(members.map((item) => item.characterKey)).size === 4,
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"A team needs four different characters",
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);
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const weaponComparison = z.object({ characterKey: key, weaponKeys: z.array(key).min(2).max(100) }).refine(
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({ weaponKeys }) => new Set(weaponKeys).size === weaponKeys.length,
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"Choose different weapons",
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);
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const constellationComparison = z.object({
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characterKey: key,
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levels: z.array(z.number().int().min(0).max(6)).min(1).max(7),
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}).refine(({ levels }) => new Set(levels).size === levels.length, "Choose different constellation levels");
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export const commissionRequestSchema = z.object({
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teams: z.array(team).max(20),
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weapons: z.array(weaponComparison).max(20),
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constellations: z.array(constellationComparison).max(20),
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}).refine((value) => value.teams.length + value.weapons.length + value.constellations.length > 0,
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"Choose at least one commission item");
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export type CommissionRequest = z.infer<typeof commissionRequestSchema>;
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export function commissionPrice(request: CommissionRequest): number {
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const hasItems = request.teams.length + request.weapons.length + request.constellations.length > 0;
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return (hasItems ? Math.max(1, request.teams.length) * 100 : 0) +
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request.weapons.reduce((sum, item) => sum + item.weaponKeys.filter(Boolean).length * 20, 0) +
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request.constellations.reduce((sum, item) => sum + item.levels.length * 20, 0);
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}
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