feat: enhance asset management with weapon and relic stores, add fight property enums

This commit is contained in:
2026-03-14 00:37:12 +07:00 Unverified
parent 1a823d1006
commit b28ac7b9db
8 changed files with 452 additions and 22 deletions
+103 -14
View File
@@ -1,3 +1,4 @@
import { feature } from "bun:bundle";
import { ImageResponse } from "@takumi-rs/image-response";
import { file, hash } from "bun";
import { NotFoundError, status, t } from "elysia";
@@ -16,8 +17,11 @@ import { ConstsSvg } from "@/assets/consts";
import { featherImage } from "@/assets/feather";
import shadeSvg from "@/assets/shade.svg" with { type: "file" };
import fontFile from "@/assets/shinshin.woff2" with { type: "file" };
import { star } from "@/assets/stars";
import { TalentSvg } from "@/assets/talent";
import { AssetManager, getEnkaAvatarStore } from "@/lib/assets";
import { WeaponGlazeSvg } from "@/assets/weapon-glaze";
import { AssetManager, getEnkaStores } from "@/lib/assets";
import { mockData } from "@/lib/mock";
const assets = new AssetManager();
const cache = new TTLCache();
@@ -38,16 +42,19 @@ export function card(app: App) {
async ({ params: { uid, char: charId }, store: { start } }) => {
try {
// const data = mockData;
const [avatarStore, data] = await Promise.all([
getEnkaAvatarStore().finally(() =>
console.log(
`\n${Date.now() - start}ms - Avatar store loaded`,
const [[avatarStore, weaponStore, relicStore, locs], data] =
await Promise.all([
getEnkaStores().finally(() =>
console.log(`\n${Date.now() - start}ms - Stores loaded`),
),
),
fetchEnka(uid, false).finally(() =>
console.log(`${Date.now() - start}ms - Enka data loaded`),
),
]);
feature("API")
? fetchEnka(uid, false).finally(() =>
console.log(
`${Date.now() - start}ms - Enka data loaded`,
),
)
: mockData,
]);
if (typeof data.avatarInfoList === "undefined")
return status(400, "The showcase for this UID is private");
const char = data.avatarInfoList.find(
@@ -62,11 +69,33 @@ export function card(app: App) {
"Unsupported character, avatar store doesn't have this character",
);
if (!char.equipList)
return status(501, "INTERNAL: No equipList provided");
const weapon = {
data: char.equipList.find((e) => e.weapon)!.weapon!,
store:
weaponStore[
char.equipList.find((e) => e.weapon)!.itemId ?? "Unknown"
],
};
const cacheKey = hash(JSON.stringify(data)).toString(36);
const cached = cache.get<ImageResponse>(cacheKey);
if (cached) return cached.clone();
if (feature("API")) {
const cached = cache.get<ImageResponse>(cacheKey);
if (cached) return cached.clone();
}
const resources = await Promise.all([
assets
.load(
weapon.data.promoteLevel > 2
? weapon.store.AwakenIcon
: weapon.store.Icon,
)
.then((data) => ({
src: "/weapon",
data,
})),
...[...avatar.Consts, ...Object.values(avatar.Skills)].map(
async (path) => ({
src: path,
@@ -97,7 +126,10 @@ export function card(app: App) {
src: "/bg",
data,
})),
]);
] satisfies Promise<{
src: string;
data: ArrayBuffer | Buffer;
}>[]);
console.log(
`${Date.now() - start}ms - Image resources loaded\n${resources.map((r) => `- ${r.src} ${(r.data.byteLength / 1000).toFixed(2)}Kb`).join("\n")}`,
);
@@ -232,7 +264,46 @@ export function card(app: App) {
</div>
</div>
{/* middle section */}
<div tw="absolute top-0 bottom-0 right-[23.1em] w-[21.5em] p-[1.4em_.7em_.7em]"></div>
<div tw="absolute top-0 bottom-0 right-[23.1em] w-[21.5em] p-[1.4em_.7em_.7em] flex flex-col">
{/* weapon */}
<div tw="flex flex-start" className="Weapon">
{/* display */}
<div tw="w-[27%] leading-none shrink-0 min-h-[5.5em] relative">
<img src="/weapon" alt="Weapon" tw="w-full" />
<WeaponGlazeSvg
tw="absolute top-[90%] -left-[15%] w-[130%]"
style={{
color: {
1: "#868a82",
2: "#70ca7a",
3: "#5cabff",
4: "#cc7bff",
5: "#dd8637",
}[weapon.store.Rarity],
}}
/>
<div tw="absolute w-full top-[93%] flex justify-center">
{Array.from({ length: weapon.store.Rarity }, (_, i) =>
star(i),
)}
</div>
</div>
{/* caption */}
<div tw="px-[5%] grow text-white self-center">
<div
tw="text-[108%] leading-[1.3]"
style={{
textShadow:
"0 .08em .1em rgba(0,0,0,.4),0 .1em .3em rgba(0,0,0,.4)",
}}
>
<span>{locs.en[weapon.store.NameTextMapHash]}</span>
</div>
{/* stats */}
<div tw="pt-[3%] pb-[2%]"></div>
</div>
</div>
</div>
{/* right section */}
<div tw="absolute top-0 bottom-0 right-0 w-[23.1em] p-[.7em]"></div>
</div>,
@@ -261,6 +332,24 @@ export function card(app: App) {
.Talents.Fire { color: #541900!important }
.Grass { color: #a5ffab; }
.Talents.Grass { color: #134517!important }
.Substat {
display: inline-block;
background: rgba(255,255,255,.15);
border-radius: .2em;
padding: 2% 3%;
box-sizing: content-box;
margin-right: .5em;
line-height: 1;
}
.Weapon .Substat:before {
top: 0;
left: 0;
right: 0;
bottom: 0;
border-radius: .2em
}
`,
],
},