feat: enhance asset management with weapon and relic stores, add fight property enums
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@@ -65,3 +65,44 @@ export type WeaponType =
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| "WEAPON_BOW";
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export type QualityType = "QUALITY_ORANGE" | "QUALITY_PURPLE";
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export interface WeaponConfig {
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Rarity: number;
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WeaponType: number;
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Icon: string;
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AwakenIcon: string;
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NameTextMapHash: number;
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BaseProps: Record<string, number>;
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PropGrowCurves: Record<string, number>;
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BasePromote: number[];
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RefineProps: Record<string, unknown>;
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}
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export type WeaponStore = Record<string, WeaponConfig>;
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export interface RelicConfig {
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Rarity: number;
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EquipType: number;
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Icon: string;
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SetId: number;
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}
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export type RelicConfigMap = Record<string, RelicConfig>;
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export interface RelicSetBonus {
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Name: number; // TextMapHash
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AddProps: Record<number, number>;
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}
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export type RelicSetMap = Record<number, RelicSetBonus>;
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export interface RelicStore {
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Items: RelicConfigMap;
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Sets: RelicSetMap;
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}
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export interface EnkaLocs {
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en: Record<string, string>;
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}
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@@ -0,0 +1,148 @@
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enum FightPropMapEnum {
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None = 0,
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// Base Stats
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BaseHP = 1, // FIGHT_PROP_BASE_HP
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HP_Flat = 2, // FIGHT_PROP_HP (flat HP bonus)
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HPPercentage = 3, // FIGHT_PROP_HP_PERCENT
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BaseAttack = 4, // FIGHT_PROP_BASE_ATTACK
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Attack_Flat = 5, // FIGHT_PROP_ATTACK (flat ATK bonus)
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AttackPercentage = 6, // FIGHT_PROP_ATTACK_PERCENT
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BaseDefense = 7, // FIGHT_PROP_BASE_DEFENSE
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Defense_Flat = 8, // FIGHT_PROP_DEFENSE (flat DEF bonus)
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DefensePercentage = 9, // FIGHT_PROP_DEFENSE_PERCENT
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BaseSpeed = 10, // FIGHT_PROP_BASE_SPEED
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SpeedPercentage = 11, // FIGHT_PROP_SPEED_PERCENT
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HPMPPercentage = 12, // FIGHT_PROP_HP_MP_PERCENT
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AttackMPPercentage = 13, // FIGHT_PROP_ATTACK_MP_PERCENT
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// Critical Stats
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CriticalRate = 20, // FIGHT_PROP_CRITICAL
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AntiCritical = 21, // FIGHT_PROP_ANTI_CRITICAL
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CriticalDamage = 22, // FIGHT_PROP_CRITICAL_HURT
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// Energy & Mastery
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EnergyRecharge = 23, // FIGHT_PROP_CHARGE_EFFICIENCY
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AddHurt = 24, // FIGHT_PROP_ADD_HURT (all damage bonus)
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SubHurt = 25, // FIGHT_PROP_SUB_HURT (all damage reduction)
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HealingBonus = 26, // FIGHT_PROP_HEAL_ADD
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IncomingHealingBonus = 27, // FIGHT_PROP_HEALED_ADD
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ElementalMastery = 28, // FIGHT_PROP_ELEMENT_MASTERY
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// Physical Stats
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PhysicalResistance = 29, // FIGHT_PROP_PHYSICAL_SUB_HURT
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PhysicalDamageBonus = 30, // FIGHT_PROP_PHYSICAL_ADD_HURT
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// Defense Ignore
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DefenseIgnoreRatio = 31, // FIGHT_PROP_DEFENCE_IGNORE_RATIO
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DefenseIgnoreDelta = 32, // FIGHT_PROP_DEFENCE_IGNORE_DELTA
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// Elemental Damage Bonuses
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PyroDamageBonus = 40, // FIGHT_PROP_FIRE_ADD_HURT
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ElectroDamageBonus = 41, // FIGHT_PROP_ELEC_ADD_HURT
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HydroDamageBonus = 42, // FIGHT_PROP_WATER_ADD_HURT
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DendroDamageBonus = 43, // FIGHT_PROP_GRASS_ADD_HURT
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AnemoDamageBonus = 44, // FIGHT_PROP_WIND_ADD_HURT
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GeoDamageBonus = 45, // FIGHT_PROP_ROCK_ADD_HURT
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CryoDamageBonus = 46, // FIGHT_PROP_ICE_ADD_HURT
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HeadAddHurt = 47, // FIGHT_PROP_HIT_HEAD_ADD_HURT
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// Elemental Resistances
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PyroResistance = 50, // FIGHT_PROP_FIRE_SUB_HURT
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ElectroResistance = 51, // FIGHT_PROP_ELEC_SUB_HURT
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HydroResistance = 52, // FIGHT_PROP_WATER_SUB_HURT
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DendroResistance = 53, // FIGHT_PROP_GRASS_SUB_HURT
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AnemoResistance = 54, // FIGHT_PROP_WIND_SUB_HURT
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GeoResistance = 55, // FIGHT_PROP_ROCK_SUB_HURT
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CryoResistance = 56, // FIGHT_PROP_ICE_SUB_HURT
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// Effect Stats
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EffectHit = 60, // FIGHT_PROP_EFFECT_HIT
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EffectResist = 61, // FIGHT_PROP_EFFECT_RESIST
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FreezeResist = 62, // FIGHT_PROP_FREEZE_RESIST
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DizzyResist = 64, // FIGHT_PROP_DIZZY_RESIST
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FreezeShorten = 65, // FIGHT_PROP_FREEZE_SHORTEN
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DizzyShorten = 67, // FIGHT_PROP_DIZZY_SHORTEN
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// Max Energy
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MaxPyroEnergy = 70, // FIGHT_PROP_MAX_FIRE_ENERGY
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MaxElectroEnergy = 71, // FIGHT_PROP_MAX_ELEC_ENERGY
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MaxHydroEnergy = 72, // FIGHT_PROP_MAX_WATER_ENERGY
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MaxDendroEnergy = 73, // FIGHT_PROP_MAX_GRASS_ENERGY
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MaxAnemoEnergy = 74, // FIGHT_PROP_MAX_WIND_ENERGY
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MaxCryoEnergy = 75, // FIGHT_PROP_MAX_ICE_ENERGY
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MaxGeoEnergy = 76, // FIGHT_PROP_MAX_ROCK_ENERGY
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// Utility
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CooldownReduction = 80, // FIGHT_PROP_SKILL_CD_MINUS_RATIO
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ShieldStrength = 81, // FIGHT_PROP_SHIELD_COST_MINUS_RATIO
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// Current Energy
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CurrentPyroEnergy = 1000, // FIGHT_PROP_CUR_FIRE_ENERGY
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CurrentElectroEnergy = 1001, // FIGHT_PROP_CUR_ELEC_ENERGY
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CurrentHydroEnergy = 1002, // FIGHT_PROP_CUR_WATER_ENERGY
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CurrentDendroEnergy = 1003, // FIGHT_PROP_CUR_GRASS_ENERGY
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CurrentAnemoEnergy = 1004, // FIGHT_PROP_CUR_WIND_ENERGY
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CurrentCryoEnergy = 1005, // FIGHT_PROP_CUR_ICE_ENERGY
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CurrentGeoEnergy = 1006, // FIGHT_PROP_CUR_ROCK_ENERGY
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CurrentHP = 1010, // FIGHT_PROP_CUR_HP
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// Final Stats
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HP = 2000, // FIGHT_PROP_MAX_HP
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Attack = 2001, // FIGHT_PROP_CUR_ATTACK
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Defense = 2002, // FIGHT_PROP_CUR_DEFENSE
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Speed = 2003, // FIGHT_PROP_CUR_SPEED
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CurrentHPDebts = 2004, // FIGHT_PROP_CUR_HP_DEBTS
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CurrentHPPaidDebts = 2005, // FIGHT_PROP_CUR_HP_PAID_DEBTS
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// Non-Extra Stats (base stats without bonuses)
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NonExtraAttack = 3000, // FIGHT_PROP_NONEXTRA_ATTACK
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NonExtraDefense = 3001, // FIGHT_PROP_NONEXTRA_DEFENSE
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NonExtraCritical = 3002, // FIGHT_PROP_NONEXTRA_CRITICAL
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NonExtraAntiCritical = 3003, // FIGHT_PROP_NONEXTRA_ANTI_CRITICAL
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NonExtraCriticalHurt = 3004, // FIGHT_PROP_NONEXTRA_CRITICAL_HURT
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NonExtraChargeEfficiency = 3005, // FIGHT_PROP_NONEXTRA_CHARGE_EFFICIENCY
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NonExtraElementMastery = 3006, // FIGHT_PROP_NONEXTRA_ELEMENT_MASTERY
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NonExtraPhysicalSubHurt = 3007, // FIGHT_PROP_NONEXTRA_PHYSICAL_SUB_HURT
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NonExtraPyroDamageBonus = 3008, // FIGHT_PROP_NONEXTRA_FIRE_ADD_HURT
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NonExtraElectroDamageBonus = 3009, // FIGHT_PROP_NONEXTRA_ELEC_ADD_HURT
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NonExtraHydroDamageBonus = 3010, // FIGHT_PROP_NONEXTRA_WATER_ADD_HURT
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NonExtraDendroDamageBonus = 3011, // FIGHT_PROP_NONEXTRA_GRASS_ADD_HURT
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NonExtraAnemoDamageBonus = 3012, // FIGHT_PROP_NONEXTRA_WIND_ADD_HURT
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NonExtraGeoDamageBonus = 3013, // FIGHT_PROP_NONEXTRA_ROCK_ADD_HURT
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NonExtraCryoDamageBonus = 3014, // FIGHT_PROP_NONEXTRA_ICE_ADD_HURT
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NonExtraPyroResistance = 3015, // FIGHT_PROP_NONEXTRA_FIRE_SUB_HURT
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NonExtraElectroResistance = 3016, // FIGHT_PROP_NONEXTRA_ELEC_SUB_HURT
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NonExtraHydroResistance = 3017, // FIGHT_PROP_NONEXTRA_WATER_SUB_HURT
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NonExtraDendroResistance = 3018, // FIGHT_PROP_NONEXTRA_GRASS_SUB_HURT
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NonExtraAnemoResistance = 3019, // FIGHT_PROP_NONEXTRA_WIND_SUB_HURT
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NonExtraGeoResistance = 3020, // FIGHT_PROP_NONEXTRA_ROCK_SUB_HURT
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NonExtraCryoResistance = 3021, // FIGHT_PROP_NONEXTRA_ICE_SUB_HURT
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NonExtraCooldownReduction = 3022, // FIGHT_PROP_NONEXTRA_SKILL_CD_MINUS_RATIO
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NonExtraShieldStrength = 3023, // FIGHT_PROP_NONEXTRA_SHIELD_COST_MINUS_RATIO
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NonExtraPhysicalDamageBonus = 3024, // FIGHT_PROP_NONEXTRA_PHYSICAL_ADD_HURT
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// Elemental Reaction Stats
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ElementalReactionCritRate = 3025, // FIGHT_PROP_ELEM_REACT_CRITICAL
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ElementalReactionCritDamage = 3026, // FIGHT_PROP_ELEM_REACT_CRITICAL_HURT
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OverloadedCritRate = 3027, // FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL
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OverloadedCritDamage = 3028, // FIGHT_PROP_ELEM_REACT_EXPLODE_CRITICAL_HURT
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SwirlCritRate = 3029, // FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL
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SwirlCritDamage = 3030, // FIGHT_PROP_ELEM_REACT_SWIRL_CRITICAL_HURT
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ElectroChargedCritRate = 3031, // FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL
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ElectroChargedCritDamage = 3032, // FIGHT_PROP_ELEM_REACT_ELECTRIC_CRITICAL_HURT
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SuperconductCritRate = 3033, // FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL
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SuperconductCritDamage = 3034, // FIGHT_PROP_ELEM_REACT_SCONDUCT_CRITICAL_HURT
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BurnCritRate = 3035, // FIGHT_PROP_ELEM_REACT_BURN_CRITICAL
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BurnCritDamage = 3036, // FIGHT_PROP_ELEM_REACT_BURN_CRITICAL_HURT
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ShatteredCritRate = 3037, // FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL
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ShatteredCritDamage = 3038, // FIGHT_PROP_ELEM_REACT_FROZENBROKEN_CRITICAL_HURT
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BloomCritRate = 3039, // FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL
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BloomCritDamage = 3040, // FIGHT_PROP_ELEM_REACT_OVERGROW_CRITICAL_HURT
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BurgeonCritRate = 3041, // FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL
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BurgeonCritDamage = 3042, // FIGHT_PROP_ELEM_REACT_OVERGROW_FIRE_CRITICAL_HURT
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HyperbloomCritRate = 3043, // FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL
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HyperbloomCritDamage = 3044, // FIGHT_PROP_ELEM_REACT_OVERGROW_ELECTRIC_CRITICAL_HURT
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BaseElementalReactionCritRate = 3045, // FIGHT_PROP_BASE_ELEM_REACT_CRITICAL
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BaseElementalReactionCritDamage = 3046, // FIGHT_PROP_BASE_ELEM_REACT_CRITICAL_HURT
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}
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